gamedev

Monsters ahead…..

Monsters ahead…..

So, you guys have been supporting me for a long time. It's been mostly 13 months, and our family grew from 1 to more than 11000. Now, I am here to tell you about a major announcement that I am taking very seriously. Ok, let's stop talking seriously. So, guys I am launching a game in Roblox very soon so that I can get popular on a little children's game. Just Kidding! I felt like making a game, so I did. It took some serious amount of time, and I am not lying. I had been good with my tools…
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Online Visual Novel in Godot: Case Study on Sentou Gakuen

Online Visual Novel in Godot: Case Study on Sentou Gakuen

When you talk about visual novel games, you'd normally think of a static story-driven experience, often with branching paths and multiple endings. You may have hundreds of routes but ultimately designed for solo play. It is why some people consider that visual novel as a genre isn't a game, but more of an interactive storybook. However, what if you could take the concept of a visual novel and turn it into an online interactive experience? In this short case study, we will focus on how Sentou Gakuen, an online visual novel developed in Godot Engine, attempts to redefine the genre.…
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Alieno Mercury-Combat

Alieno Mercury-Combat

This is a submission for the Web Game Challenge, Build a Game: Alien Edition What I Built I built a Tower-Defense game based on an Alien theme.The aim of the game is to clear all enemies before they arrive at your defenders base(This is the other side of the battlefield). Basically your trying to dominate Mercury but there are life threatening creatures inhabitants and you need to defeat them; you will to gain resources and know what combination of defenders you will use. This game allows for flexible tactics and can be retro. About game Browser compatibility: Desktops and large…
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One Byte Explainer:Phaser.Js

One Byte Explainer:Phaser.Js

This is a submission for the Web Game Challenge: One Byte Explainer Explainer Phaser.js is the ultimate superhero for HTML5 game development,with its powerful features and simple,intuitive API, phaser makes engaging games a reality!,Phaser features: Robust physics engine Game objects & sprite management Audio management 4.scene management 5.particle effect & animations With phaser you can create complex animations and large-scale games.Also phaser has a large community to help you. With Phaser.js you can create 2d platformers,arcade style games,puzzle games etc... Additional Context Phaser has a robust scene management system,where you can use multiple scenes for your game.Each scene has preload()…
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300LOC space life protect

300LOC space life protect

This is a submission for the Web Game Challenge, Build a Game: Alien Edition What I Built you are a black hole and your mission is eat alien-shotted comets and stars, to protect planets, satellites and rocketsA 300 Lines of Code game Demo Use ⓌⒶⓈⒹ keys to playhttps://codepen.io/fyrewell/pen/yLmNQpNembed is not workin :( Journey I like to craft things from scratch Copyleft ɔFeel free to tip if you enjoys Source link lol
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Conducting Events: The Orchestra of Games

Conducting Events: The Orchestra of Games

This is a submission for the Web Game Challenge: One Byte Explainer Explainer Imagine an orchestra led by one conductor managing many musicians. Instead of giving each musician their own sheet music (event listener), the conductor controls the whole ensemble (parent element) with one score. This saves code, enhances performance, and automatically includes new members! Source link lol
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A Step-by-Step Guide to Creating and Adding Components in Unity ECS

A Step-by-Step Guide to Creating and Adding Components in Unity ECS

Welcome to this guide on creating and adding components in Unity using ECS (Entity Component System). In this post, we’ll explore the differences between Unity's standard components and ECS components and walk you through the process of adding components to entities. We’ll cover key concepts like baking and demonstrate how to set up and view components in both authoring and runtime modes. By the end of this tutorial, you'll have a clear understanding of how to work with ECS components and implement them in your Unity projects. Original in-depth Post Published here in Creating and Adding Components in Unity ECS:…
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Best New Mini Micro Games

Best New Mini Micro Games

The MiniScript community has been really growing lately, in part due to our partnership with Micro-Jam. Some amazingly talented game devs have started building games for Mini Micro, and even though most of them are made in a weekend, they're really fun to play! Here are a few of my favorites. Game jammer SuperMatCat24 has been a game-dev superstar, producing most of the games in this list. First up is Demake, a fun platformer with a unique gimmick: your hero (an adorable penguin) starts in a Gameboy game, and has to advance through the generations of Nintendo hardware in order…
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2D Free Noir Game Backgrounds – 4K Layered PSD

2D Free Noir Game Backgrounds – 4K Layered PSD

What is it? A bit of sad backstory. The graphics were developed a long time ago - I wanted to use it to create my own game in the detective genre, for which I wrote a lot of code, script, created a lot of different resources. Now - all these resources are just lying idle and I will be glad if on the basis of them you can create the coolest game. About licensing: All resources can be used absolutely free of charge without attribution. Thank you for your support! What Inside? 29+ high quality and stylized 2D backgrounds for…
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