unity3d

A Step-by-Step Guide to Creating and Adding Components in Unity ECS

A Step-by-Step Guide to Creating and Adding Components in Unity ECS

Welcome to this guide on creating and adding components in Unity using ECS (Entity Component System). In this post, we’ll explore the differences between Unity's standard components and ECS components and walk you through the process of adding components to entities. We’ll cover key concepts like baking and demonstrate how to set up and view components in both authoring and runtime modes. By the end of this tutorial, you'll have a clear understanding of how to work with ECS components and implement them in your Unity projects. Original in-depth Post Published here in Creating and Adding Components in Unity ECS:…
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AR Game ~ Geospatial API Sample ~

AR Game ~ Geospatial API Sample ~

Table of contents Background Sample Code Unity Next Step I am develop AR Game with Unity, AR foundation and so on. To learn AR development, I am researching about AR and the software related it. This blog shows the research and the process of developing AR game. If you have a question, I am happy to answer it. I researched Geospatial API before. This post will show the sample of the game with geospatial API. Therefore, it will be my note. If you use it, please do not miss it. If you use ARCore Extensions, you can import Geospatial Sample…
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