softwaredevelopment

How the Ruby Repository Masters Fast Merges: Cutting Corners or Genius Efficiency?

How the Ruby Repository Masters Fast Merges: Cutting Corners or Genius Efficiency?

Introduction: The Ruby Repository's Stellar Track Record The "Ruby" repository is a pivotal project in the Ruby programming language community. It's a hotbed for innovation and collaboration, attracting a diverse group of contributors. But what truly sets this repository apart is how it manages to consistently keep its merge times impressively low, despite the high volume of contributions. This case study examines what the Ruby repository does right, particularly focusing on its fast merge times, and analyzes the broader implications of this efficiency on both the project and the community. Analyzing Ruby's Efficiency and Pitfalls with Middleware Dora Metrics If…
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Exploring Hexagonal Architecture

Exploring Hexagonal Architecture

Hexagonal Architecture, also known as Ports and Adapters, originally introduced by Alistair Cockburn in 2005, has gained significant traction due to its emphasis on separating concerns and promoting modularity. In this article, we’ll see the core objectives of Hexagonal Architecture, its role in decoupling technical complexity from business logic, and its utilization of the Dependency Inversion Principle for enhanced componentization. Understanding Hexagonal Architecture The primary goal of Hexagonal Architecture is to facilitate the development of software systems that are adaptable, maintainable, and easily testable. At its core, this architectural style revolves around the concept of a hexagon, with the application’s…
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DESIGN PATTERNS : A Deep Dive into Common Design Patterns

DESIGN PATTERNS : A Deep Dive into Common Design Patterns

What is a design pattern? Design patterns are solutions to complex problems. Design patterns are all about crafting your classes and interfaces in a way that solves a particular design problem. Usually, while designing a system, we encounter some issues, and for those problems, we have a set of design patterns. Design patterns are generally templates that involve classes, interfaces, and the relationships between those classes. Types of design patterns: Creational design patterns: These types of patterns deal with the creation of objects in a way that is compatible with the given situation.At the creational level, we can determine how…
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Fast, Predictable & Self-hosted AI Code Completion

Fast, Predictable & Self-hosted AI Code Completion

I'm going to show you how to self-host a fast and reliable code-completion AI model Skip the story go to the step by step guide First a little back story: After we saw the birth of Co-pilot a lot of different competitors have come onto the screen products like Supermaven, cursor, etc. When I first saw this I immediately thought what if I could make it faster by not going over the network? Self-hosting models So I started digging into self-hosting AI models and quickly found out that Ollama could help with that, I also looked through various other ways…
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How to Solve Big Problems: Insights from “Sprint”

How to Solve Big Problems: Insights from “Sprint”

To tackle big challenges effectively, the book "Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days" by Jake Knapp offers a structured framework that emphasizes rapid innovation and problem-solving. The key to this method is the design sprint, which allows teams to move quickly from a problem statement to a prototype ready for user testing. Step 1: Define the Problem The sprint process commences with a clear definition of the problem at hand. Teams should gather and align their understanding of the challenge, setting a long-term goal and breaking the challenge down into manageable components.…
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15 Best System Design Websites for Developers (2024)

15 Best System Design Websites for Developers (2024)

Disclosure: This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article. credit - Designgurus.io Hello friends, if you are preparing for software engineer interviews then you may know that System design interviews are an integral part of the hiring process for many tech companies, especially for senior and architect roles. These interviews assess your ability to design scalable, reliable, and efficient systems - skills that are essential for building modern software applications. Preparing for these interviews can be challenging due to the broad scope and complexity involved.…
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Nexus – An analytics tool for Threads

Nexus – An analytics tool for Threads

TL;DR: If you don't feel like reading all of this and just want to try out the app. Scroll to the end. A couple of weeks ago I decided to try out Threads. Which in case you've been living under a rock, is Meta's attempt at making a competitor for Twitter/X. And so far I am having a great time over there. The vibe seems to be much friendlier than on Twitter/X and there are actually interesting discussions going on. However, when I joined there seemed to be missing a very important function and this function is; Analytics. It was…
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What is bug surface area?

What is bug surface area?

One of the tricky problems while building software is finding the constant balance between releasing new features and dealing with technical debt. One common form of technical debt is bug surface area. Simply put, it's the phenomena where as you develop new features the number of bugs increases at a much faster rate. Why should you care? A larger bug surface area can lead to increased maintenance costs, reduced user satisfaction, and longer development cycles. These problems happen because in any non-trivial project features interact with each other, which creates more opportunities for bugs to creep in. Moreover, if new…
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When to Consider Design Patterns

When to Consider Design Patterns

This week, at the study group, our engineer asked a question: Should we follow the design pattern to design and implement the project from the beginning? The design pattern mentioned here refers to GoF's Design Patterns. Meanwhile, there is a related context which suggests that our coding should follow SOLID principle as much as possible, especially the first S and the second O, anyway. Since SOLID principle should be followed as much as possible, then the design pattern should also be taken into consideration from the very beginning, right? No, not really. What are design patterns? The design patterns we…
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Understanding Bubble Sort: Simple Sorting Method

Understanding Bubble Sort: Simple Sorting Method

Bubble sort achieves sorting by continuously comparing and swapping adjacent elements. This process resembles bubbles rising from the bottom to the top, hence the name bubble sort. As shown in the figure below, the bubbling process can be simulated using element swap operations: starting from the leftmost end of the array and moving right, sequentially compare the size of adjacent elements. If "left element > right element," then swap them. After the traversal, the largest element will be moved to the far right end of the array. === "<1>" === "<2>" === "<3>" === "<4>" === "<5>" === "<6>" ===…
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