gamedev

Game Jam Experience();

Game Jam Experience();

A few days before I participated in a jam to showcase my skills and see what other people are building, it was hosted on itch.io a famous place for hosting games and game jams. My Experience: The game jam hosts had given a time period of 10 days to finish a game by either using an engine or a framework.Like always I decided to make a game with pygame and choosing a difficult path for myself which gives more pleasure when completed. I only had last five days due to a work load in the previous days. After thinking a…
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[Game of Purpose] Day 49 – Bone collision detection

[Game of Purpose] Day 49 – Bone collision detection

Today I started working on people receiving damage. My vision is that when the Drone drops a granade and a person is in a close proximity of its explosion it should react naturally. If it's close enough they should loose their legs, arms, hands, etc. So I searched for tutorials and it turns out there are not that many. The remaining ones are very complex or for Unreal 4. The one I found looking the most interesting is https://www.unrealengine.com/marketplace/en-US/product/procedural-dismemberment-system. It costs about 43 dollars, it's not that much compared to other products on the marketplace. I have not bought it…
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[Game of Purpose] Day 39

[Game of Purpose] Day 39

Today I managed to make the drone properly spawn granades. When dropping the granade it correctly inherits drones velocity and angular momentum. I also organized my Drone's Event graph into smaller graphs and do a Sequence calling each one. Tomorrow I plan to make the explosions do damage to objects. For that I watched a 1h long Chaos Destruction Series by BuildGamesWithJon. Source link lol
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Making a Multiplayer WEB RPG – Part 10: Customizing Characters

Making a Multiplayer WEB RPG – Part 10: Customizing Characters

Hi All, I've been working on character customization systems. It is nearly complete and includes a big performance boost compare to previous method. I have 2 types of items (I’m sure none of this is new to you guys, but sharing is caring :slight_smile: ): dynamic items that I attached via code to the relevant bone (weapon, hat, shields, etc…) embedded items which are rigged item in blender (head & armor currently), not much choice there as a skirt for example needs to move with the legs (not possible with the dynamic method) So I now have one single VAT…
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Load Testing Solium Infernum with Docker, Kubernetes and Enemy AI

Load Testing Solium Infernum with Docker, Kubernetes and Enemy AI

Load testing a video game is a critical part of the development process if you have any intention of building online systems into your game. As we’ve seen many times before, it's important that you plan for both critical success as well as critical failure when it comes to online multiplayer systems. The results of being over or under prepared can have devastating effects on your players, or your bank account. For Solium Infernum, we had a 4-6 player, turn-based, asynchronous multiplayer game. That last part is important because it means that a game of Solium Infernum can last for…
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