17
Jun
Hi All, I've been working on character customization systems. It is nearly complete and includes a big performance boost compare to previous method. I have 2 types of items (I’m sure none of this is new to you guys, but sharing is caring :slight_smile: ): dynamic items that I attached via code to the relevant bone (weapon, hat, shields, etc…) embedded items which are rigged item in blender (head & armor currently), not much choice there as a skirt for example needs to move with the legs (not possible with the dynamic method) So I now have one single VAT…