Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling

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View a PDF of the paper titled Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling, by Hao Gui and 5 other authors

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Abstract:3D Gaussian Splatting (3DGS) is increasingly attracting attention in both academia and industry owing to its superior visual quality and rendering speed. However, training a 3DGS model remains a time-intensive task, especially in load imbalance scenarios where workload diversity among pixels and Gaussian spheres causes poor renderCUDA kernel performance. We introduce Balanced 3DGS, a Gaussian-wise parallelism rendering with fine-grained tiling approach in 3DGS training process, perfectly solving load-imbalance issues. First, we innovatively introduce the inter-block dynamic workload distribution technique to map workloads to Streaming Multiprocessor(SM) resources within a single GPU dynamically, which constitutes the foundation of load balancing. Second, we are the first to propose the Gaussian-wise parallel rendering technique to significantly reduce workload divergence inside a warp, which serves as a critical component in addressing load imbalance. Based on the above two methods, we further creatively put forward the fine-grained combined load balancing technique to uniformly distribute workload across all SMs, which boosts the forward renderCUDA kernel performance by up to 7.52x. Besides, we present a self-adaptive render kernel selection strategy during the 3DGS training process based on different load-balance situations, which effectively improves training efficiency.

Submission history

From: Hao Gui [view email]
[v1]
Mon, 23 Dec 2024 08:26:30 UTC (588 KB)
[v2]
Fri, 3 Jan 2025 10:53:11 UTC (588 KB)



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