deadlock

Multithreading Concepts Part 3 : Deadlock

Multithreading Concepts Part 3 : Deadlock

Welcome to Part 3 of our multithreading series! In Part 1, we explored Atomicity and Immutability. In Part 2, we discussed Starvation. In this part, we’ll dive into the mechanics of Deadlock in multithreading. What causes it, How to identify and preventive strategies you can use to avoid turning your code into a gridlocked intersection. Application grinds to a halt, often without any visible errors, leaving developers puzzled and systems frozen. Navigating the Complex Tracks of Concurrency A useful analogy to understand deadlock is to imagine a railway network with multiple trains on intersecting tracks. Since each train is waiting…
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Valve’s Deadlock lets you turn cheaters into frogs

Valve’s Deadlock lets you turn cheaters into frogs

is continuing the wonderful tradition of messing with people who feel the need to cheat in multiplayer games. In the latest update to Deadlock, the company's , Valve added the game's first anti-cheat system.When the system detects a cheater, Deadlock will . They can have the rulebreaker banned immediately and end the match right away. Behind door number two is the option to transform the cheater into a frog for the rest of the game. Valve will ban them afterwards. Valve will roll out this approach to bans over the next day or so. The results of affected matches won't…
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Valve finally confirms its next game, Deadlock, with a bare-bones Steam page

Valve finally confirms its next game, Deadlock, with a bare-bones Steam page

It’s seemed like everyone this summer has been talking about Valve’s in-development MOBA shooter, Deadlock, except Valve itself. Thousands of people , some of whom have . But Valve has remained silent on the subject. Now, the company has finally confirmed the game’s existence with an official , which notes that Deadlock “is in early development” and in the hands of playtesters. Unfortunately, that’s about it for the details.Deadlock is still only available to play via invitation. There’s no release date or even release window on the page, and the 22-second teaser it includes isn’t particularly enlightening. But now that…
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Total Madness #0: Locks

Total Madness #0: Locks

This is the first post in a series about my urges to figure out the dark magics of the computer world. You see, I recently have had some free time on my hands, and I decided to spend it to scratch some itches I've had for as long as I can code (writing an OS in Rust, for instance). As I dove deeper into the dark magics, I discovered the truth about things I never really liked to assume are true (but did it anyways, for the sake of sanity, at the time). I don't care anymore about sanity. Let's…
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