GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering

AmazUtah_NLP at SemEval-2024 Task 9: A MultiChoice Question Answering System for Commonsense Defying Reasoning



arXiv:2406.18551v1 Announce Type: new
Abstract: Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which don’t introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it is a more challenging task because of the lack of information in the disocclusion regions, and recent methods also have a high engine integration cost due to requiring G-buffers as input. We propose a emph{G-buffer free} frame extrapolation, GFFE, with a novel heuristic framework and an efficient neural network, to plausibly generate new frames in real-time without introducing additional latency. We analyze the motion of dynamic fragments and different types of disocclusions, and design the corresponding modules of the extrapolation block to handle them. After filling disocclusions, a light-weight shading correction network is used to correct shading and improve overall quality. GFFE achieves comparable or better results compared to previous interpolation as well as G-buffer-dependent extrapolation methods, with more efficient performance and easier game integration.



Source link
lol

By stp2y

Leave a Reply

Your email address will not be published. Required fields are marked *

No widgets found. Go to Widget page and add the widget in Offcanvas Sidebar Widget Area.