EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

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View a PDF of the paper titled EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis, by Alexander Mai and 8 other authors

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Abstract:We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation allows for exact volume rendering, rather than alpha compositing 3D Gaussian billboards. As such, unlike 3DGS our formulation does not suffer from popping artifacts and view dependent density, but still achieves frame rates of $sim!30$ FPS at 720p on an NVIDIA RTX4090. Since our approach is built upon ray tracing it enables effects such as defocus blur and camera distortion (e.g. such as from fisheye cameras), which are difficult to achieve by rasterization. We show that our method is more accurate with fewer blending issues than 3DGS and follow-up work on view-consistent rendering, especially on the challenging large-scale scenes from the Zip-NeRF dataset where it achieves sharpest results among real-time techniques.

Submission history

From: Alexander Mai [view email]
[v1]
Wed, 2 Oct 2024 17:59:09 UTC (39,567 KB)
[v2]
Thu, 3 Oct 2024 18:21:07 UTC (39,568 KB)
[v3]
Wed, 9 Oct 2024 01:25:35 UTC (39,588 KB)
[v4]
Fri, 18 Oct 2024 17:20:20 UTC (39,615 KB)
[v5]
Tue, 29 Oct 2024 20:17:56 UTC (39,615 KB)



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