Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments

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View a PDF of the paper titled Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments, by Christopher D. Hsu and Pratik Chaudhari

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Abstract:We study pursuit-evasion games in highly occluded urban environments, e.g. tall buildings in a city, where a scout (quadrotor) tracks multiple dynamic targets on the ground. We show that we can build a neural radiance field (NeRF) representation of the city — online — using RGB and depth images from different vantage points. This representation is used to calculate the information gain to both explore unknown parts of the city and track the targets — thereby giving a completely first-principles approach to actively tracking dynamic targets. We demonstrate, using a custom-built simulator using Open Street Maps data of Philadelphia and New York City, that we can explore and locate 20 stationary targets within 300 steps. This is slower than a greedy baseline, which does not use active perception. But for dynamic targets that actively hide behind occlusions, we show that our approach maintains, at worst, a tracking error of 200m; the greedy baseline can have a tracking error as large as 600m. We observe a number of interesting properties in the scout’s policies, e.g., it switches its attention to track a different target periodically, as the quality of the NeRF representation improves over time, the scout also becomes better in terms of target tracking.

Submission history

From: Christopher D. Hsu [view email]
[v1]
Tue, 11 Jun 2024 16:34:16 UTC (15,285 KB)
[v2]
Thu, 10 Oct 2024 19:33:59 UTC (15,316 KB)



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